Lovely game, Optimiztion could be worked on but solid foundation
Atlas' Fate: Between Light & Darkness
A downloadable game for Windows
Merge with the shadows
Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows. This power allows him to move without being seen, move through walls, cushion falls or pass through obstacles.
Set in a futuristic and cyberpunk world where Atlas, a powerful megacorporation that has managed to provide energy to the whole galaxy despite the overpopulation, has hired you to do one job: infiltrate in one of their power plants to put it in maximum performance. You will have to use your powers to avoid or eliminate the enemies and accomplish it. You choose your path.
This game is born as a mix between references of many stealth games like Metal Gear Solid, Splinter Cell, Styx or Thief (among many others) and Splatoon for the shadow-merging mechanics.
Atlas' Fate: Between Light & Darkness is created as a "portfolio". It is developped by 7 students and made in a custom engine programmed from scratch. You can visit our webpage: www.atlasfate.com and meet our team.
-Nvidia GTX 1060 or similar
-Intel Core i5-7400 3.0GHz or similar
-10gb space disk
|Author||Baby Robot Games|
|Made with||3ds Max, Adobe Photoshop, Substance Painter & designer|
|Tags||3D, custom-engine, Cyberpunk, Futuristic, indie, Singleplayer, Stealth, student|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller|
|Accessibility||Subtitles, Interactive tutorial|
|Links||Homepage, Twitter, Instagram, YouTube, Discord|
Unzip the file and go to Bin folder and execute "Atlas' Fate - Between Light & Darkness.exe"
Config values can't be changed ingame, but opening the file "Bin/data/config.json" will allow to change:
- Resolution: xres / yres values
- Fullscreen mode: fullscreen value (true/false)
- Mouse Sensitivity: mouse_sensitivity value (0.0 - 5.0)
- Pad Camera Sensitivity: camera_pad_sensitivity value (0.0 - 5.0)
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Thank you! Yeah, optimization was a problem, because we had only 9 months to develop the custom engine from scratch + the game, so... we had to choose between having nice visuals or optimization (guess what was the choice haha)
I didnt try the game yet
i'll let you know
it's like a link between worlds but more futuristic
Wow, those are big words hahaha Thank you!
holy crap I love link between worlds
joga muito bom no grafico sem criticas desse jogo
Absolutely loved the concept of the game!
Something very refreshing and new, which I often miss in games these days..
Also loved the multiple endings! Don't see that very often in indie games.
The only thing I felt was missing, was some indicator to show when you were hidden in the shadows enough to use your skills, or when there was too much light.
At moments, I thought I was hidden, to only appear due to too much light the next second, which resulted in death lol
Conclusion: give the game a try if you're a fan of stealth games!
I also made a video on my experience which you can see here:
Thank you very much for the gameplay and the feedback!
About the indicator whether you can merge or not, your clothes will bright and there will be shadow particles in your character if you can merge, and will not if you can't, but this is only visible when you are not merged (only when you can see the character). That's an issue that we will have to work more on it if we continue the development of the game), because you are right, it's sometimes confusing.
Again, thanks a lot for playing and taking time to give us feedback :)
I have an question is the game complete or in development ? also if there is going to be a full release, will it be free ?
Hi! This game is complete, as it is the final project of the Master in Creation of Videogames that ended two weeks ago. It lasts about 25-30 min. Now we want to check the viability to make a full professional game with these mechanics, which will not be free because of the cost of making it.
I played the game, just now and it was really laggy, is there a way to edit the visual settings to have the game run better? if so, then uhh.. how?
The game is quite demanding in terms of resources, but maybe if you change de resolution it will run better. You can go to the "bin/data" folder and open with a text editor the file "config.json". There, you can set the resolution by editing the "xres" and "yres" values. For example, 1280 and 720. Then save the document and exec the game to see if the performance increases.
yo hold up is this based off that one other shadow game?
What game do you mean? We based on a typical stealth game + Splatoon for the shadow merge movement.
Round two! Made it to the end this time! It even surprised me a bit and lent a bit more depth, at the expense of rampant speculation, to the backstory of this world! Played through twice after seeing there was a choice to be made, and to test out some of the improvements. Gotta say, really love the sonar! Great work devs, I hope to see some more goodness from you all in the future, in whatever form that may be :)
Thank you very much for your feedback (again haha)! And great video! Glad you like the improvements made, some of them were reaaally necessary. We will keep updated you if there are any news... ;)