I like how one of the characters look like there from destiny
Atlas' Fate: Between Light & Darkness
A downloadable game for Windows
Merge with the shadows
Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows. This power allows him to move without being seen, move through walls, cushion falls or pass through obstacles.
Set in a futuristic and cyberpunk world where Atlas, a powerful megacorporation that has managed to provide energy to the whole galaxy despite the overpopulation, has hired you to do one job: infiltrate in one of their power plants to put it in maximum performance. You will have to use your powers to avoid or eliminate the enemies and accomplish it. You choose your path.
This game is born as a mix between references of many stealth games like Metal Gear Solid, Splinter Cell, Styx or Thief (among many others) and Splatoon for the shadow-merging mechanics.
Atlas' Fate: Between Light & Darkness is created as a "portfolio". It is developped by 7 students and made in a custom engine programmed from scratch. You can visit our webpage: www.atlasfate.com and meet our team.
-Nvidia GTX 1060 or similar
-Intel Core i5-7400 3.0GHz or similar
-10gb space disk
-Nvidia GTX 950 or similar
-Intel Pentium G4560 or similar
-5gb space disk
|Author||Baby Robot Games|
|Made with||3ds Max, Adobe Photoshop, Substance Painter & designer|
|Tags||3D, custom-engine, Cyberpunk, Futuristic, indie, Singleplayer, Stealth, student|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller|
|Accessibility||Subtitles, Interactive tutorial|
|Links||Homepage, Twitter, Instagram, YouTube, Discord|
Unzip the file and go to Bin folder and execute "Atlas' Fate - Between Light & Darkness.exe"
Config values can't be changed ingame, but opening the file "Bin/data/config.json" will allow to change:
- Resolution: xres / yres values
- Fullscreen mode: fullscreen value (true/false)
- Mouse Sensitivity: mouse_sensitivity value (0.0 - 5.0)
- Pad Camera Sensitivity: camera_pad_sensitivity value (0.0 - 5.0)
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I really like the game! You plan to continue with the game in a future? It's really cool! You should do it! I think you do an excellent job, maybe if you improve the texture would be so much better. You should try to contact Levis umbra workers, they used very realistic textures and made very good use of light. Maybe together you can do in a future a project and I'm sure they would achieve something amazing. Keep up with the good work.
Thank you very much! Very glad you liked it! Yesss, we are currently working on a commercial game improving this ideas, it will be much rounder! Here's an old trailer from last year in case you want to see it in action:We used to post updates on Twitter about the development in @BabyRobotGames, but atm we are in the middle of something and haven't posted in a while, but we'll do :)
Also had a look at Levis Umbra (thanks for the recommendation!). Loved the mood and vibes of it!
A good idea. Stealth is also interesting. Only briefly. And we need to rework the character. It's like a puppet ))) Well done!!!
When i launch the game its just a white blank screen, i still hear the game and i think i can even start playing, its just that everytime i launch the game its blan
Love the art style and mood! Can't believe this is a custom engine. Nice job!
when I execute the .exe I get this error: invalid resource extension gui.tech
What can I do?
played it for a little time and yes, its very cool. the game itself is very creative and... something new. but The engin is, what impresses me. a little more work on it and it could really compare with Unreal (and its already a lot better than Unity... at least, it seems for me) some people compared about Lags, but I didnt have a single one,
keep working, and your "studio" could get one of the big players one day
Wow! Thank you very much for your words :) We are working on our next game using similar mechanics, but this time not in a custom engine, as it took us a lot of time and effort (graphics seem fine, but working in a commercial engine like Unity or Unreal is way easier and saves a lot of time and headaches haha)
Glad you liked the game! :)
This game is a ridiculously cool spin on stealth games were the devs let the player LITERALLY swim around in the shadow on the ground, up walls and in plan site 150/150 Stars
Hahaha Thank you very much! Those are a lot of stars! :D
what is the minumin requrement for runing the game
Hi! Our recommended requirements are:
-Nvidia GTX 1060 or similar
-Intel Core i5-7400 3.0GHz or similar
-10gb space disk
But probably with a GTX 1050, 8gb RAM and 5gb space disk is enough. As it runs in a custom engine, requirements are a bit high.
can you clim
Yeah, you can climb walls using the shadow merge mechanic. If you are in shadows, and press the LT button (or right mouse button), you will enter in the shadows and be able to climb walls by moving towards them :)
Holds great promise! I just wish I could get past the optimization. The blurry camera moving makes it hard to get anything early in the game.
Thanks!! :) Yeah, about optimization... as it was a university project made in 9 months (both the game and the custom engine programmed from scratch), we had to prioritize some elements... and unfortunately optimization was not one of them haha
Lovely game, Optimiztion could be worked on but solid foundation
Thank you! Yeah, optimization was a problem, because we had only 9 months to develop the custom engine from scratch + the game, so... we had to choose between having nice visuals or optimization (guess what was the choice haha)
I didnt try the game yet
i'll let you know
it's like a link between worlds but more futuristic
joga muito bom no grafico sem criticas desse jogo
Absolutely loved the concept of the game!
Something very refreshing and new, which I often miss in games these days..
Also loved the multiple endings! Don't see that very often in indie games.
The only thing I felt was missing, was some indicator to show when you were hidden in the shadows enough to use your skills, or when there was too much light.
At moments, I thought I was hidden, to only appear due to too much light the next second, which resulted in death lol
Conclusion: give the game a try if you're a fan of stealth games!
I also made a video on my experience which you can see here:
Thank you very much for the gameplay and the feedback!
About the indicator whether you can merge or not, your clothes will bright and there will be shadow particles in your character if you can merge, and will not if you can't, but this is only visible when you are not merged (only when you can see the character). That's an issue that we will have to work more on it if we continue the development of the game), because you are right, it's sometimes confusing.
Again, thanks a lot for playing and taking time to give us feedback :)
I have an question is the game complete or in development ? also if there is going to be a full release, will it be free ?
Hi! This game is complete, as it is the final project of the Master in Creation of Videogames that ended two weeks ago. It lasts about 25-30 min. Now we want to check the viability to make a full professional game with these mechanics, which will not be free because of the cost of making it.
I played the game, just now and it was really laggy, is there a way to edit the visual settings to have the game run better? if so, then uhh.. how?
The game is quite demanding in terms of resources, but maybe if you change de resolution it will run better. You can go to the "bin/data" folder and open with a text editor the file "config.json". There, you can set the resolution by editing the "xres" and "yres" values. For example, 1280 and 720. Then save the document and exec the game to see if the performance increases.
yo hold up is this based off that one other shadow game?
What game do you mean? We based on a typical stealth game + Splatoon for the shadow merge movement.
Round two! Made it to the end this time! It even surprised me a bit and lent a bit more depth, at the expense of rampant speculation, to the backstory of this world! Played through twice after seeing there was a choice to be made, and to test out some of the improvements. Gotta say, really love the sonar! Great work devs, I hope to see some more goodness from you all in the future, in whatever form that may be :)
Thank you very much for your feedback (again haha)! And great video! Glad you like the improvements made, some of them were reaaally necessary. We will keep updated you if there are any news... ;)